블로그 이미지
IT가 이끌어갈 미래 사회를 내다 봅니다. 인간 본성을 새롭게 끌어갈 IT 세상으로의 변화를 가늠해 봅니다.
우주인토마스
Custom Search

Recent Comment

Recent Trackback

Archive

calendar

          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Custom Search
2009.04.20 15:47 잡다꼼

이런 게임 환경을 구성하는 것은 아주 아주 돈이 많이 들겠죠? 

그래도 뭐.. 둘이서 저런 게임 하는 것도 재미는 있겠네요 

Wii Fit의 복싱도 힘들긴 비슷할 텐데요 ㅋㅋㅋ 

저거보다 저가로 집에서도 할 수 있는 ^^

 


posted by 우주인토마스

댓글을 달아 주세요

2009.04.17 09:09 모발꼼

디자인하고 목업을 만들고 하는 과정이 이렇구나 하는 것을 새삼 알았습니다.

특히 Paper Test를 하는 방식도 처음 알았네요.

재미있습니다.


하지만 무엇보다 우선.. 그림 예쁘게 그리고 색감 정할 줄 알아야 하겠네요

전 그게 좀 많이 힘들어서리.. -_-;;



[출처 : kickerstudio]

Product Concept: Touchscreen Conference Phone

Conference phones suck.

That’s what nearly everyone told us when we started talking to them about how they used their phones—often specially-designed, very expensive phones—for conference calls. We knew this, of course, since we’ve used and disliked them before ourselves (and probably you have too). That’s why we decided to design a new VOIP conference phone for small businesses.

But why do conference phones suck? That was the real issue we wanted to find out, and from there, figure out how we could make a better one.

Research
We started by talking to people (some of whom do up to 10 conference calls a week) about how they used conference phones and what their issues were with them. We observed several conference calls in progress and watched how people not only did conference calls, but their preparation for them.

We also did some competitive analysis, looking at the different conference phones on the market (although there was very little difference between most of them).

Design Principles
We found two major problems with existing conference phones: technical and social. Technical problems mostly included speaker and microphone issues, while the social problems revolved around the fact that conference calls are usually very artificial and stilted. People talk over each other; it’s difficult to tell who is speaking; and it can be difficult to signal that you have something to say. Traditional conference phones create an atmosphere that isn’t close to the experience of being in the same room with the other participants.

Kicker decided to focus on three primary characteristics: transparency, openness, and unobtrusiveness. These were all the things we thought existing phones weren’t. Transparent so you can see what is happening on a call. Open so that the phone works with other systems like calendars. Unobtrusive so it doesn’t get in the way of the communication, which was paramount.

Designing from the Inside-Out
We began design work by mapping out the activities and steps users take to make conference calls, starting with preparation for the call and going all the way through to after the call has ended. We then married the existing process of how people make conference calls with other features we wanted to support or that were suggested by the research, such as being able to adjust the volume for individual lines.

We then did a Functional Cartography exercise to figure out what functions belonged in hardware, and what functions belonged in software. Features that needed to be accessed rapidly and easily—hang up, mute, and main volume—were kept in the hardware, while the other features would be handled digitally. As the design progressed, we revisited the functional cartography and made a few adjustments, which is one of the benefits of working in tandem.

Because we wanted flexibility in the interface and had some ideas about how we might display information during a call, we decided on a 7″ touchscreen for the phone.

Exploring Forms and Frameworks
Kicker then explored different form factors for the device. Since the phone was for small businesses, we decided to try to keep the price point low while still making the phone something businesses would want in a nice conference room.

At the same time, we iterated on many possible structures and layouts for the user interface.

A quick paper prototype test of an early version of the phone with one of our power conference phone users led us back to the drawing board and another round of iteration until we had an interface for the phone that was more efficient and better met our design principles.

Meanwhile, the physical form was narrowing down as well. To help solve the microphone issue, we wanted the central “base station” to have removable, wireless microphones that could be held and taken about the room as necessary.

We were also able to align the form and screen in ways we could not had the designs been done apart, such as by clustering similar functions (hang-up, hold) in the lower right hand corner of the device, whether the button was physical or digital.

Look and Feel
As the industrial design got closer to be completed, it was important to synchronize its emotional feeling with that of the visual design of the UI. Several variations were tried and refined to find the right visual language that matched the physical form. The physical design was clean and modern, so our choices in things like button shape and typography had to echo that.



Particularly tricky was surfacing enough pertinent information and participants on a call without it being overwhelming.

Final Design


The final form is friendly, white, and has a built-in camera for video conferencing, and a speaker on the top of the main base station.

The stand on the back is collapsible for storage and shipping. Four stand-alone microphone “pods” (which come in a variety of colors) can be slid out from the sides. The pods can be placed on a table or used while walking around, which we observed some people doing while on a call. Each pod has buttons for muting the phone or for use in recording to mark a point. Additionally, an accelerometer in each pod allows for them to be shaken to “raise your hand" and get attention. Muting lights up indicators on the pods and on the base station.

There are several ways to dial the phone: either using the traditional keypad, or by simply pushing the button that will dial the number associated with any scheduled meeting at this time. Since conference calls are often scheduled meetings, the phone is linked to a shared calendar like Outlook.

Another way to dial the phone is via a contact list, which could be shared and helps not having to fumble around looking for numbers. Contacts can also be dragged and dropped into a list for multi-dialing.

One of the problems with conference calls is being able to tell who’s talking. So, when a call is in progress, the display shows not only who is on the line, but also who is speaking. It can also show if someone has their “hand raised” to talk, and the quality of each line, in case a line needs to be disconnected or have its volume adjusted.

For those times when you want to remotely tell someone to wake up and respond or, alternately, stop talking, we designed a Poke feature. Double-tapping on an icon “pokes” that line. Poking is a virtual nudge or kick under the table. It’s a light-weight form of back-channel conversation (although it only works if the other person is on a Kicker Conference Phone). Pokes only show to those who have been poked and they will also vibrate the pods if they are in use.

One bad connection can ruin a normal conference call. Tapping on a connected line allows you to disconnect that line (if you’ve dialed it), or adjust the volume of that particular line, as well as poke that person or enter in new information about them.

Since the call is digital, it can be recorded easily and exported after the call. A digital button on the base station and a button on each of the pods allows users to mark interesting points in the conversation for finding later.

The Kicker Conference Phone combines the humanity of in-person meetings with the convenience of efficient technology. Features:

  • Synchronizes with calendars and contacts for one-tap dialing
  • Quickly see who’s talking on a call and who wants to speak
  • "Hand Raising" to indicate a desire to speak
  • "Poking" to nudge other callers
  • Recording and marking of calls
  • Multi-line dialing
  • Adjusting individual lines for the best overall conference call quality
  • Comes in four different colors (silver, red, orange, and green)

Contact us to see what we can do for your next project.

All designs ©2009 Kicker Studio, LLC. High-quality images available on Flickr

10 Comments

posted by 우주인토마스

댓글을 달아 주세요

2009.04.10 15:27 모발꼼

와우...  

보면서 계속 참 따뜻하면서도 슬프다는 생각이 들게 하는 영상이었습니다.  

이렇게 서정적으로 디지털 기술을 표현해 주다니..  

3D 터치의 미래에 대해 새로운 생각을 하게 해 주는 좋은 영상이네요.  

Ultimate 3D Touch and Gestural Interface Movie

A man builds a world with a futuristic interface for the girl he loves. An emotional version of Matrix. Video embedded below.


World Builder from Bruce Branit on Vimeo.

 

 


posted by 우주인토마스

댓글을 달아 주세요

2009.03.02 18:11 신기꼼

터치로 이루어 낼 수 있는 미래는 어디까지 일까요? 

오늘 전 이 동영상을 보면서 다시 한 번 그 상상에 빠져 봅니다.  

Microsoft Office Labs에서 발표한 Vision 2019 입니다.  

같이 감상해 보시죠.

 

 

 보셨겠지만 일상의 작은 부분부터 업무에 이르기까지 터치로 이룰 수 있는 꿈은 큽니다.  

여러 장의 카드를 한 장으로 합쳐서 터치 카드로 들고 다니고,  

정보의 전달, 교류는 터치 스크린들 간의 NFC로 이루어지고,  

MS의 서피스 컴퓨팅은 도처에서 사람들을 기다립니다.  

Flexible과 Foldable Touch로 여러가지 다양한 폰, 메시징 서비스가 이루어집니다.  

 

와... 우....  

즐거운 상상의 시간과 함께 반짝이는 아이디어의 창출을 이루어 보시기 바랍니다.


posted by 우주인토마스

댓글을 달아 주세요

2009.02.26 10:06 신기꼼

아리조나 주립 대학에서 Flexible Display에 Touch를 입혔습니다.  

Flexible과 Touch Screen 각각의 기술은 이전부터 존재했었지만,  

이 둘을 합쳐서 원솔루션으로 구현한 것은 이번이 세계 최초라고 합니다.  

 

기사는 약간의 오타가 섞여 있는데 Flexible film으로 쓰인 원재료는 

Teijin DuPont Films 에서 만든 것이라고 합니다.  

E-ink의 e-paper에 Tejin Dupont Films의 투명 필름을 coating 해서 만든 것으로 추측됩니다.  

군용으로 개발된다고 하니 장갑을 껴도 작동하는 감압식이겠죠.  

18개월 이내에는 상용화 되진 않을 것이라고 하는데,  

제일 주목해야 할 점은 군사용이라는 점인 것 같습니다.

 

[출처 : GIZMODO]

University Claims to Have Developed World's First Flexible Touchscreen Display

 

ASU's Flexibile Display Center and military partners have developed the very first display with a flexible touchscreen.

Mainly designed for military applications, the screen is made out of glass strong enough to withstand the battlefield.

 

Instead of using solid glass for the touchscreen, the device incorporates special material from DuPont Tijin Films in order for the paper-thin display to bend or roll up without damaging the gadget. The device also uses technology from E-ink Corp, allowing users to write, store and erase their own content on the displays; eventually, they will also be available in full color. Although it sounds pretty cool, don't get your hopes up: The Flexible Display Center estimates that this flexible touchscreen display won't be available for another 18 months. [EETimes via Electronista]


posted by 우주인토마스

댓글을 달아 주세요

  1. 전시사무국 2012.07.27 17:36  Addr  Edit/Del  Reply

    안녕하세요.

    Flexible Display Korea 전시사무국입니다.

    다름이아니라, 저희가2012.08.22 ~ 24일 일산 KINTEX 국제전시장 4,5 Hall에서



    TOUCH PANEL KOREA & FLEXIBLE DISPLAY KOREA

    LED TECH KOREA & OPTICAL EXPO 합동전시회를 개최합니다.


    업계분들과 활발한 정보 교류의 장이 되었으면 좋겠습니다.



    http://tpkorea.org/sub.asp?maincode=507&sub_sequence=529&sub_sub_sequence=

    사전등록하시면 무료로 입장이 가능합니다.




    감사합니다.